Take Aim (087) (Alchemical Revolution) — Grand Archive TCG

Take Aim (087) (Alchemical Revolution)

Rarity: Common
Number: 087
Description: Target unit's next attack this turn gets +2 power. Class Bonus: That unit also gains ranged 2 until end of turn. (As long as that unit is distant, that unit's attacks get +2 power. Apply the additional effect only if your champion's class matches this card's class.)
Card Type: Action
Card Subtype: Ranger;Skill
Element: Norm
Class: Ranger
Reserve Cost: 2
Speed: Slow
Set: Alchemical Revolution
Target unit's next attack this turn gets +2 power. Class Bonus: That unit also gains ranged 2 until end of turn. (As long as that unit is distant, that unit's attacks get +2 power. Apply the additional effect only if your champion's class matches this card's class.)
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Frequently Asked Questions

What game is Take Aim from?

Take Aim is a card from Grand Archive TCG, part of the Alchemical Revolution set.

Which set is Take Aim from?

Take Aim is from the Alchemical Revolution set for Grand Archive TCG.

What is the card number for Take Aim?

The card number for Take Aim in Alchemical Revolution is 087.

What rarity is Take Aim?

Take Aim is a Common rarity card from the Alchemical Revolution expansion in Grand Archive TCG.

What conditions is Take Aim currently available in?

Take Aim is currently in stock at Trading Card Planet in Near Mint (NM) condition. Availability can change as cards are sold.

Which finishes of Take Aim are currently available?

Take Aim is currently in stock in Non-Foil finish at Trading Card Planet.

Where can I buy Take Aim?

You can buy Take Aim online at Trading Card Planet while stock is available.