Nowhere to Run (111) [DSK]

Nowhere to Run (111) [DSK]

  • Rarity: U
  • #: 111
  • Creature Type or Sub Type: Enchantment
  • Rules Text Contains: Flash
    When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
    Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Format Legality

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Frequently Asked Questions

What game is Nowhere to Run [DSK] from?

Nowhere to Run [DSK] is a card from Magic: The Gathering, part of the Duskmourn: House of Horror set.

What rarity is Nowhere to Run [DSK]?

Nowhere to Run [DSK] is a Uncommon rarity card from the Duskmourn: House of Horror expansion in Magic: The Gathering.

What conditions is Nowhere to Run [DSK] available in?

We stock Nowhere to Run [DSK] in the following conditions: Normal - Near Mint - EN, Normal - Lightly Played - EN, Normal - Moderately Played - EN, Normal - Heavily Played - EN, Normal - Damaged - EN, Foil - Near Mint - EN, Foil - Lightly Played - EN, Foil - Moderately Played - EN, Foil - Heavily Played - EN, Foil - Damaged - EN. Near Mint (NM) cards have minimal wear, while Lightly Played (LP) may show slight edge wear or minor scratches.

Where can I buy Nowhere to Run [DSK]?

You can buy Nowhere to Run [DSK] online at TCG Sync. We offer fast shipping and competitive prices on all Magic: The Gathering products.

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