Nowhere to Run (111) [DSK]

Nowhere to Run (111) [DSK]

  • Rarity: U
  • #: 111
  • Creature Type or Sub Type: Enchantment
  • Rules Text Contains: Flash
    When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
    Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Format Legality

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Frequently Asked Questions

What game is Nowhere to Run [DSK] from?

Nowhere to Run [DSK] is a card from Magic: The Gathering, part of the Duskmourn: House of Horror set.

What rarity is Nowhere to Run [DSK]?

Nowhere to Run [DSK] is a Uncommon rarity card from the Duskmourn: House of Horror expansion in Magic: The Gathering.

What conditions is Nowhere to Run [DSK] available in?

We list Nowhere to Run [DSK] in the following conditions: Normal, Foil. Near Mint (NM) cards have minimal wear, while Lightly Played (LP) may show slight edge wear or minor scratches.

Is Nowhere to Run [DSK] available in foil?

Yes, Nowhere to Run [DSK] is available in Near Mint and Lightly Played and Moderately Played and Heavily Played and Damaged versions at Trading Card Planet.

Where can I buy Nowhere to Run [DSK]?

Nowhere to Run [DSK] is currently out of stock at Trading Card Planet — add it to your wishlist and we'll let you know when it's back.

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