True Shine of Cocoon (95) [JRP]

True Shine of Cocoon (95) [JRP]

  • Rarity: Normal
  • #: JRP-095 N
  • Total Cost: 2
  • Attribute: Light
  • Attribute 2: Wind
  • Card Type: Addition
  • Race: New World, Wanderer
  • Rules Text Contains: [Quickcast]
    [Enter] >>> You may search your deck for a card named "Megiddo, Artificial Sun" and put it into the field. If you do, shuffle your deck. Put three magic counters on this card.
    [Rest], remove a magic counter from this card: Put a magic counter on target J/ruler you control. Play this ability only if you control an addition named "Megiddo, Artificial Sun".
    Banish this rested card: Until end of game, additions you control named "Wanderers' Castle" cannot be banished in any way. You may put an addition named "Wanderers' Castle" from your graveyard into the field rested. Play this ability only if there are no magic counters on this card.

Frequently Asked Questions

What game is True Shine of Cocoon [JRP] from?

True Shine of Cocoon [JRP] is a card from Force of Will, part of the Judgment of the Rogue Planet set.

What rarity is True Shine of Cocoon [JRP]?

True Shine of Cocoon [JRP] is a Normal rarity card from the Judgment of the Rogue Planet expansion in Force of Will.

What conditions is True Shine of Cocoon [JRP] available in?

We stock True Shine of Cocoon [JRP] in the following conditions: Normal - Near Mint - EN, Normal - Lightly Played - EN, Normal - Moderately Played - EN, Normal - Heavily Played - EN, Normal - Damaged - EN. Near Mint (NM) cards have minimal wear, while Lightly Played (LP) may show slight edge wear or minor scratches.

Where can I buy True Shine of Cocoon [JRP]?

You can buy True Shine of Cocoon [JRP] online at Trading Card Planet. We offer fast shipping and competitive prices on all Force of Will products.

Customer Support

Our Customer Support team is always here to help with any questions.

Submit Support Ticket

Sign-Up for Email

Be the first to know about new releases, promotions, and exclusives.