
Take Aim (066) (Alchemical Revolution Starter Decks)
| Rarity: | Common |
| Number: | 066 |
| Description: | Target unit's next attack this turn gets +2 power. Class Bonus: That unit also gains ranged 2 until end of turn. (As long as that unit is distant, that unit's attacks get +2 power. Apply the additional effect only if your champion's class matches this card's class.) |
| Card Type: | Action |
| Card Subtype: | Ranger;Skill |
| Element: | Norm |
| Class: | Ranger |
| Reserve Cost: | 2 |
| Speed: | Slow |
| Set: | Alchemical Revolution Starter Decks |
Frequently Asked Questions
What game is Take Aim from?
Take Aim is a card from Grand Archive TCG, part of the Alchemical Revolution Starter Decks set.
What rarity is Take Aim?
Take Aim is a Common rarity card from the Alchemical Revolution Starter Decks expansion in Grand Archive TCG.
What conditions is Take Aim available in?
We list Take Aim in the following conditions: Near Mint, Lightly Played, Moderately Played, Heavily Played, Damaged. Near Mint (NM) cards have minimal wear, while Lightly Played (LP) may show slight edge wear or minor scratches.
Where can I buy Take Aim?
Take Aim is currently out of stock at Trading Card Planet — add it to your wishlist and we'll let you know when it's back.






