Rules Text Contains: Flash
When Shining Armor enters the battlefield, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
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Rules Text Contains: Flash
When Shining Armor enters the battlefield, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)