Romping Club (3) [RNR]

Romping Club (3) [RNR]

  • Rarity: Common
  • Number: RNR003
  • Description: Once per Turn Action - [2 Resource]: Attack
    Once per Turn Effect - When you discard a card with 6 or more [Power], Romping Club gains +1 [Power] until end of turn.
  • Card Type: Weapon
  • Card SubType: Club (2H)
  • Class: Brute
  • Power: 4

Once per Turn Action - [2 Resource]: Attack
Once per Turn Effect - When you discard a card with 6 or more [Power], Romping Club gains +1 [Power] until end of turn.

Frequently Asked Questions

What game is Romping Club [RNR] from?

Romping Club [RNR] is a card from Flesh and Blood TCG, part of the Hero Deck: Rhinar set.

What rarity is Romping Club [RNR]?

Romping Club [RNR] is a Common rarity card from the Hero Deck: Rhinar expansion in Flesh and Blood TCG.

What conditions is Romping Club [RNR] available in?

We list Romping Club [RNR] in the following conditions: 1st Edition Normal. Near Mint (NM) cards have minimal wear, while Lightly Played (LP) may show slight edge wear or minor scratches.

Is Romping Club [RNR] available in foil?

Yes, Romping Club [RNR] is available in Near Mint and Lightly Played and Moderately Played and Heavily Played and Damaged versions at Trading Card Planet.

Where can I buy Romping Club [RNR]?

Romping Club [RNR] is currently out of stock at Trading Card Planet — add it to your wishlist and we'll let you know when it's back.

Customer Support

Our Customer Support team is always here to help with any questions.

Submit Support Ticket

Sign-Up for Email

Be the first to know about new releases, promotions, and exclusives.