Creature Type or Sub Type: Creature — Human Werewolf
P: 2/3
T: 2/3
Rules Text Contains: Whenever Kessig Naturalist attacks, add R or G. Until end of turn, you don't lose this mana as steps and phases end.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) ----------------------
Lord of the Ulvenwald Other Wolves and Werewolves you control get +1/+1.
Whenever Lord of the Ulvenwald attacks, add R or G. Until end of turn, you don't lose this mana as steps and phases end.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Flavor:"Far from home, little one? I know the feeling."
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Creature Type or Sub Type: Creature — Human Werewolf
P: 2/3
T: 2/3
Rules Text Contains: Whenever Kessig Naturalist attacks, add R or G. Until end of turn, you don't lose this mana as steps and phases end.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) ----------------------
Lord of the Ulvenwald Other Wolves and Werewolves you control get +1/+1.
Whenever Lord of the Ulvenwald attacks, add R or G. Until end of turn, you don't lose this mana as steps and phases end.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Flavor:"Far from home, little one? I know the feeling."