Rules Text Contains: When Hookblade enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+0.
As long as it's your turn, equipped creature has flying.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
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Rules Text Contains: When Hookblade enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+0.
As long as it's your turn, equipped creature has flying.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)