Rules Text Contains: Ghitu Encampment comes into play tapped.
T: Add one red mana to your mana pool.
1R: Ghitu Encampment becomes a 2/1 red creature with first strike until end of turn. This creature still counts as a land.
Not a Tournament Legal card.
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Rules Text Contains: Ghitu Encampment comes into play tapped.
T: Add one red mana to your mana pool.
1R: Ghitu Encampment becomes a 2/1 red creature with first strike until end of turn. This creature still counts as a land.