
Double Jump // Flying Kick (35) (Teenage Mutant Ninja Turtles)
| Rarity: | R |
| #: | 35 |
| Creature Type or Sub Type: | Instant |
| Rules Text Contains: |
Double Jump
Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5. // Flying Kick Target creature you control deals damage equal to its power to target creature an opponent controls. Fuse (You may cast one or both halves of this card from your hand.) |
| Set: | Commander: Teenage Mutant Ninja Turtles |
| Number: | 35 |
| Colors: | RU |
Frequently Asked Questions
What game is Double Jump // Flying Kick from?
Double Jump // Flying Kick is a card from Magic: The Gathering, part of the Commander: Teenage Mutant Ninja Turtles set.
What rarity is Double Jump // Flying Kick?
Double Jump // Flying Kick is a Rare rarity card from the Commander: Teenage Mutant Ninja Turtles expansion in Magic: The Gathering.
What conditions is Double Jump // Flying Kick available in?
We list Double Jump // Flying Kick in the following conditions: Near Mint, Lightly Played, Moderately Played, Heavily Played, Damaged. Near Mint (NM) cards have minimal wear, while Lightly Played (LP) may show slight edge wear or minor scratches.
Where can I buy Double Jump // Flying Kick?
Double Jump // Flying Kick is currently out of stock at Trading Card Planet — add it to your wishlist and we'll let you know when it's back.





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