Danger Room - Training is Key (11) [XFC]

Danger Room - Training is Key (11) [XFC]

  • Rarity: Common
  • #: 11
  • Cost: 4
  • Energy Type: Bolt
  • Card Type: Character
  • Affiliation: No Affiliation
  • Card Text: Reroll all active character dice. Move any that show energy faces to their owner's Used Pile. Return the rest to their owner's Field Zone (on their rolled levels).
  • Max Die: 4

Frequently Asked Questions

What game is Danger Room - Training is Key [XFC] from?

Danger Room - Training is Key [XFC] is a card from Dice Masters, part of the X-Men First Class set.

What rarity is Danger Room - Training is Key [XFC]?

Danger Room - Training is Key [XFC] is a Common rarity card from the X-Men First Class expansion in Dice Masters.

What conditions is Danger Room - Training is Key [XFC] available in?

We list Danger Room - Training is Key [XFC] in the following conditions: Normal. Near Mint (NM) cards have minimal wear, while Lightly Played (LP) may show slight edge wear or minor scratches.

Is Danger Room - Training is Key [XFC] available in foil?

Yes, Danger Room - Training is Key [XFC] is available in Near Mint and Lightly Played versions at Trading Card Planet.

Where can I buy Danger Room - Training is Key [XFC]?

Danger Room - Training is Key [XFC] is currently out of stock at Trading Card Planet — add it to your wishlist and we'll let you know when it's back.

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