Case of the Locked Hothouse (155) [MKM]

£3.36
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  • Rarity: R
  • #: 155
  • Creature Type or Sub Type: Enchantment — Case
  • Rules Text Contains: You may play an additional land on each of your turns.
    To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
    Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

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Case of the Locked Hothouse (155) [MKM] - MTG Single
Case of the Locked Hothouse (155) [MKM]
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