Captivating Crew (38) [GNT]

Captivating Crew (38) [GNT]

  • Rarity: R
  • #: 38
  • Creature Type or Sub Type: Creature — Human Pirate
  • P: 4
  • T: 3
  • Rules Text Contains: 3R: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
  • Flavor: "We sail. We plunder. Then we dance."
Format Legality

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Frequently Asked Questions

What game is Captivating Crew [GNT] from?

Captivating Crew [GNT] is a card from Magic: The Gathering, part of the Magic Game Night set.

What rarity is Captivating Crew [GNT]?

Captivating Crew [GNT] is a Rare rarity card from the Magic Game Night expansion in Magic: The Gathering.

What conditions is Captivating Crew [GNT] available in?

We list Captivating Crew [GNT] in the following conditions: Normal. Near Mint (NM) cards have minimal wear, while Lightly Played (LP) may show slight edge wear or minor scratches.

Is Captivating Crew [GNT] available in foil?

Yes, Captivating Crew [GNT] is available in Near Mint and Lightly Played and Moderately Played and Heavily Played and Damaged versions at Trading Card Planet.

Where can I buy Captivating Crew [GNT]?

Captivating Crew [GNT] is currently out of stock at Trading Card Planet — add it to your wishlist and we'll let you know when it's back.

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