Absorb Fusion (92) (CORE)

Absorb Fusion (92) (CORE)

  • Number: CORE-EN092
  • Rarity: Ultra Rare
  • Attribute: SPELL
  • Card Type: Normal Spell
  • Description: Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect.
    - Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field. You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters.

Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect.
- Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field. You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters.

Frequently Asked Questions

What game is Absorb Fusion from?

Absorb Fusion is a card from YuGiOh, part of the Clash of Rebellions set.

What rarity is Absorb Fusion?

Absorb Fusion is a Ultra Rare rarity card from the Clash of Rebellions expansion in YuGiOh.

What conditions is Absorb Fusion available in?

We list Absorb Fusion in the following conditions: 1st Edition, Unlimited. Near Mint (NM) cards have minimal wear, while Lightly Played (LP) may show slight edge wear or minor scratches.

Is Absorb Fusion available in foil?

Yes, Absorb Fusion is available in Near Mint and Lightly Played and Moderately Played and Heavily Played and Damaged versions at Trading Card Planet.

Where can I buy Absorb Fusion?

Absorb Fusion is currently out of stock at Trading Card Planet — add it to your wishlist and we'll let you know when it's back.

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